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Metroid prime review
Metroid prime review









metroid prime review
  1. #Metroid prime review full#
  2. #Metroid prime review series#

Unrelated to content, the biggest addition to the third and final entry in the franchise was its completely overhauled control system, which took full advantage of Nintendo's remote for faster aiming and turning, not to mention the ability to free look as Samus ran and jumped through stages.Īll of these superb projects arrive in Metroid Prime Trilogy with welcomed improvements.

#Metroid prime review series#

But I'll be damned if it wasn't an entertaining romp through and through, even with some design inconsistencies.Īnd Corruption - you should know this one - brought the series to a climactic end on a brand new console with the same amazing production values and awe-inspiring level designs that have made Retro's franchise a winner across the years. Some of the game's boss battles were of the kind that makes gamers throw their controllers and curse out loud. It was also the most difficult of all three Prime games, due in part to the project's always-present dark world, a sometimes-frustrating purplish dimension that housed creepy Ing characters. With tight controls and insanely clever level designs mashed together in one believable world, it was incredibly fun and satisfying.Įchoes was the series' Majora's Mask in that it had a darker tone that became evident from the very beginning, as Aran fought her own comrades in battle, all of whom had just risen from the dead. The stunning and polished first-person adventure set the mood for the sequels to follow, thrusting you into the role of Aran and challenging you to explore an isolated planet, solve environmental puzzles using her multitude of gadgets (from the morphball to bombs and missiles), shoot down enemies, navigate platform-heavy obstacle courses, fight bosses and more. The original game was a work of genius - with Resident Evil, it has earned the highest IGN review score of any GameCube game during the entire life cycle of the system 9.8 if you're wondering. Prime successfully revitalized the franchise on home consoles, where it had gone neglected too long. That it succeeded so brilliantly is a remarkable show of skill. Retro, on the other hand, had to completely re-craft the fundamentals of the Metroid series in order to make them fit in the first-person view. Nintendo revolutionized the platformer with Mario 64, but from a development standpoint, the title at least kept a third-person perspective, which no doubt made the transition more intuitive.

metroid prime review

Without diluting Nintendo's pioneering work on Super Mario 64 - a title that dragged the publisher's famous plumber kicking and screaming into 3D - Retro's accomplishment with the Prime franchise is every bit as notable, if not more so. All of the acclaimed adventure-heavy gameplay mechanics that defined those titles now define these ones, which come to life by way of a stylish first-person perspective complemented by various visors that the heroine dons. What you need to know for the purposes of this review is that the Metroid Prime series takes the very essence of the classic 2D titles starring space bounty hunter Samus Aran and transitions it to the third-dimension. I've spent the better part of a decade shamelessly drooling all over these games so I'll just redirect you to our reviews of Metroid Prime 1 and Metroid Prime 2 for GameCube and Corruption for Wii, where you'll find ridiculously in-depth analyses.











Metroid prime review